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hiring a build partner

Which agency should build your iOS and Android app?

One that has shipped both platforms and the server behind them, with the same team on all three. That is the thing the ranked lists do not measure, so use them as a longlist and do the deciding here: what those lists actually rank, how a studio works with you from the UAE, and how to get a quote.

What do the “best mobile app development agencies” lists actually rank?

Verified review volume, review recency, minimum project size, and on directories that sell it, sponsored placement. Useful for building a longlist, and silent on the only question that decides your build: can this team hold iOS, Android and the backend together without handing you between three of them. Four things worth checking on any listing.

What is it ranked on?

Every directory publishes its criteria somewhere. Read that before the order of the names means anything. If the sort is review count you are reading a popularity list; if it is minimum project size you are reading a budget filter; where a directory sells sponsored placement, some of the order is bought rather than earned.

How many of those reviews are mobile?

A review count covers everything a studio has ever shipped. Filter the profile down to mobile app development before the number means anything, then read the reviews that survive the filter rather than the total on the badge.

Who chose the reviewers?

Reviews on directories come from engagements the agency submitted. That is not dishonest, it is just a sample someone else selected. Ask for one reference the studio did not pick, and one build you can look at rather than read about.

Where we sit on those lists

Low, and we would rather say so than explain it away. We are deliberately small, take fewer projects than the firms that fill those rankings, and carry less review volume as a direct result. What we can offer instead is one build you can inspect in depth: Autara, two products across iOS, Android and web, sixteen months of sustained delivery, 90+ automated tests on the onboarding flow alone.

How to choose between the studios that survive the longlist is a different question, answered on MVP Development.

Should one team build iOS, Android and the web app, or three?

One, wherever a shared codebase earns its place. Autara runs a customer app, a merchant app and an admin dashboard off a single backbone, which is how two products across iOS, Android and web are built and maintained by one team rather than three. Where something genuinely needs to be native, we say so instead of forcing the pattern.

The saving is not really the second build. It is every decision after it: three teams means three release cycles to coordinate, the same bug fixed three times, and a feature that lands on Android in a sprint your iOS users spend waiting. Ask a studio quoting per platform how the three codebases stay in step, and who pays for it when they do not. The technical version of this question, one codebase or two, is answered under Building an MVP below.

Can a studio build your MVP if you are in the United Arab Emirates?

Yes, and the timezone is the easy part. We build remotely for teams in Australia, the US and the UK as the norm rather than the exception, and our working day sits 90 minutes ahead of Dubai and Abu Dhabi: a 9am start in the UAE is 10:30 here, so the day overlaps almost end to end. A London studio gives you a late start, a New York one gives you a handful of afternoon hours.

Overlap is not the thing to compare studios on, though. These three are, and they are worth asking every studio on your shortlist, not only the ones outside the Emirates.

  • Which entity signs. You would be contracting with Augmara (Private) Limited, registered in Sri Lanka and governed by Sri Lankan law, and that is the answer worth having in writing from every studio you compare.
  • Where the code and the cloud accounts live. Ours are in your repositories and your cloud accounts from day one, so you pick the region your data sits in rather than inheriting ours.
  • What the working week looks like. Weekly demos and a staging build from the first sprint, so progress is something you watch rather than something you are told about.

How do you get a quote to build a web app?

Send four things and we come back within one business day: what the app has to do for its first real user, who those users are, anything it has to connect to that you already run, and the date you are working towards. That is enough to scope the first phase and put a number on that phase before it starts.

The contact form also asks which budget band you are in, from $5k–$15k up to $100k+. That is a filter for the conversation rather than a price list: we quote each phase after scoping it, never before, and you decide whether to start the next one. What moves the figure up or down is answered under Building an MVP below. And if the honest answer is that you should not build it yet, you will get that instead of a proposal.

Get a quote

straight answers

Questions we get asked

Should we launch on iOS first, Android first, or both?

Both, in most cases, because on a shared codebase the second platform is a fraction of the first rather than a second full build. Sequencing only makes sense when the two audiences are genuinely different, and then you pick by where your users already are rather than by which store is said to spend more. Autara went to iOS and Android together for exactly that reason.

Do you handle App Store and Google Play submission?

Yes: the store listings, the builds, the review submissions, and the fixes when a review comes back asking for something. The developer accounts are registered to you and stay that way, which matters more than it sounds. An app published under an agency's account is an app you cannot fully take with you.

Do we need a backend as well as the apps?

Almost always, and it is usually the larger half of the work. Anything with accounts, payments, bookings, notifications or content that changes needs a server of its own; the app is the part users see, not the part doing most of the work. Autara's two apps sit on one shared API rather than two, which is why one team can maintain both.

We already have designs. Can you just build them?

Yes, and we will tell you where they will not survive contact with a real device before we start rather than halfway through. The usual gap is states: empty, loading, error, and offline. On mobile the offline case is not optional, and a design set that has not been through it is a set of screens rather than a product.

How do we compare two quotes that are far apart?

Line up what each one includes before you compare the totals. The usual reasons one quote is half the other are that it excludes the backend, excludes store submission and post-launch fixes, assumes you supply final designs, or prices a prototype where the other prices something you can put in front of paying users. Ask both studios which of those four they have assumed.

Ready to compare us properly?

Tell us what the app has to do and who it is for. You get a scope, a first phase, and a number for that phase, or an honest reason not to build it yet.

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